Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts
Game Trainer GUI Tutorial
This tutorial includes various image examples of typical trainer GUI's including hotkeys, buttons, images, splash screens, and much more. Also covers information of basic software design principles, showing what works and what to avoid.
If you are using a trainer creation or builder program most of this information will apply to you; however, if you are programming your own trainer (AutoIt, FreeBASIC, etc.) even more so.
I created my eleven different example images based from the various trainers I have used, created, and seen online. There are many various other things that can be changed/done; however, the examples still apply.
Programming Languages for Game Trainers Compared
For the last few weeks I have been actively searching for a new programming language to learn. I was using AutoIt for nearly everything (including writing my GNU GPL freeware program ASCII GCTB - which is a NFO game cheat text builder), and wanted another option.
I have experience in several programming languages, so I tried anything that was freeware/open source/GNU. The only listed program that costs money is the professional/ultimate versions of Visual Studio - so feel free to try them all yourself.
The following languages I downloaded, tested, and have posted my results. I wanted a programming language that had a IDE, GUI builder, support to create 64-bit in the future/or currently, could access the Windows API interface, use Assembly language when I need to, and possible multiple platform support.
I have experience in several programming languages, so I tried anything that was freeware/open source/GNU. The only listed program that costs money is the professional/ultimate versions of Visual Studio - so feel free to try them all yourself.
The following languages I downloaded, tested, and have posted my results. I wanted a programming language that had a IDE, GUI builder, support to create 64-bit in the future/or currently, could access the Windows API interface, use Assembly language when I need to, and possible multiple platform support.
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